Depending on your choices you can have your current passenger spilling their guts to you or sitting quietly waiting for their destination. This is when the dialogue discussed earlier will play out. By choosing a passenger you will drive to pick them up and they will inform you of their destination and the amount you will be paid is also displayed. When you first begin a night you will be greeted with an overhead map of Paris and a selection of passengers will appear for you to choose from. Regardless of the case, the game will play out the same. The game does also offer a set of difficulty levels you can choose from to further tailor the experience, from pure narrative to also having a money management system you need to keep track of. There are three different scenarios to choose from with varying motives making each case have their own challenge to solve. The whole premise of Night Call is to track down a serial killer and you accomplish this by gathering clues from your taxi passengers. The dialogue options presented during conversations are also some of my favorite of anything I have played in recent memory, with many different emotions and tones being available during different interactions. I also enjoyed the protagonist's narrations of occurring situations. Others did feel good when left up to my own interpretations, however. I found this approach very unique but it did come with its ups and downs as emotions of certain scenes aren’t always portrayed clearly. Instead, it relies purely on text to get its story across. The whole game plays out without a single voiced line of dialogue. Night Call is a different kind of narrative experience than what I am used to.
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